Simplified Judo rules
If further clarification is needed please refer
to the complete IJF rule handbook
How do you win
The object of the of the judo match is to score a full point (Ippon). This
ends the match. The goal of the judo player (Judoka) is to either throw, pin
or force his opponent to submit (tap out).
Throwing techniques
- The referee awards a score based on the effectiveness of the technique for
throws.
Holding techniques
- The referee awards a score based on the duration of the pin.
Submission techniques
– Your opponent may tap out or submit due to a choke (ages 13 and up) Your
opponent may tap out or submit due to an armlock (brown belt adults and up)
Uniform and
cleanliness

Before you can bow on to the mat for competition you will need to assure that
you have on the right uniform (Gi) ,and that both you and your judo gi are
clean
The Judogi shall be clean, generally dry and without unpleasant odor
It must fit properly. See the illustration above
The nails of the feet and hands shall be cut short
The personal hygiene of the contestant shall be of a high standard
Long hair shall be tied so as to avoid causing inconvenience to the other
contestant
You are not allowed to wear hard or metallic objects either covered or
uncovered.
Female contestants shall wear under the jacket either:
a plain white or off-white T-shirt, with short sleeves, long enough to be worn
inside the trousers, or: a plain white or off-white leotard with short
sleeves.
Starting the contest
The players will
bow when stepping on and off the mat at the start and end of each contest. The
players shall then walk to the center of the edge of the contest area (on the
safety area) and remain standing there. They will
move forward to the blue or
white stripe and bow simultaneously towards each other and take a step. The
match starts when the referee says Hajime (begin). Once the contest is over
the players shall take a step back and bow to each other. They are free to bow
when entering or leaving the contest area
Mate
The
Referee shall call Mate in order to stop the match. 
-
When one or both of
the players go out of bounds.
-
When one or both of
the players perform a prohibited acts
-
When it is
necessary for one or both of the players to adjust their Judogi. They must
wait for the referee to signal that it is ok to adjust their gi’s
-
When during mat
work there is no apparent progress.
-
When one stands up
or almost stands up in mat work with his opponent on his back.
-
When one player in,
or from mat work stands and lifts his opponent clear of the mat,when his is
lying on his back with his leg(s) around any part of the standing
contestant,.
-
When a player
attempts to perform a choke or arm lock from the standing position and the
result is not apparent.
-
When any other case
that the Referee deems it necessary to do so
Scoring,
Judo scores are as follows,
Ippon = a full point, Wazari = a half point, Yuko= a third of a point, and
Koka = a quarter point. A full point ends the match. Two wazaris add up to a
full point. Yukos and Kokas do not add up. Judo rewards the higher quality
technique. In other words. If your opponent has 5 kokas, and you score one
yuko: you still are ahead
on the
scoreboard.
Ippon
The Referee shall
announce Ippon when in his opinion the technique meets the following criteria:

-
When
a player throws the
other player largely on his back with control, considerable force and speed.
-
When a player holds
down the other player with a pin for 25 seconds.
-
When a contestant
gives up by tapping out or says Maitta (I give up!).
-
When the referee
feels that a contestant is incapacitated by the effect of a choke or arm
lock he can call Ippon.
-
Should one player
be penalized with Hansoku-make (disqualification), the other player wins.
Simultaneous Ippons – If both contestants are thrown at the same time no score
will be given.
If a contestant bridges (use the head and feet pushing on the mat to prevent
back contact) the referee will award Ippon or any other score he considers
the technique warrants.
Waza-ari
The Referee shall
announce Waza-ari when in his opinion the applied technique corresponds to the
following criteria:

-
When a player with
control throws the other player, but the throw is missing either
considerable force, speed or largely on his back with control .
-
When a player holds
with Osaekomi-waza and the other contestant is unable to get away for 20
seconds or more, but less than 25 seconds.
-
Should one
contestant have been penalized three Shidos, the other contestant shall
receive Waza-ari immediately.

Waza-ari-awasete-Ippon
Unlike other judo scores the Wazaris add up. If you get two Wazaris in one
match they will add up to Ippon. The referee will call Waza-ari-awasete-Ippon.
This is the same as Ippon
Yuko
The Referee shall
announce Yuko when in his opinion the applied technique corresponds to the
following criteria:
-
When a player with
control throws the other player, but the technique is partially lacking in
two of
the other
three elements
necessary for Ippon. Partially lacking in the element of "largely on the
back" and is
also partially lacking
in one of the other
two elements of "speed" or "force
Largely on the back but partially lacking in both of the other two
elements of "speed" and "force".

-
When a player holds
with Osaekomi-waza and the other contestant is unable to get away for
15 seconds or more
but less than 20 seconds.
-
Should one player
be penalized two Shidos, the other player shall receive Yuko immediately.
Regardless of how many Yukos are called, no amount will be considered equal to
a Waza-ari..
Koka
The Referee shall announce Koka when in his opinion the applied technique
corresponds to the following criteria: 
-
When a contestant
with control throws the other contestant onto one shoulder, his thigh(s), or
buttocks with speed and
force.
-
When a contestant
holds with Osaekomi-waza and the other contestant is unable to get away for
10 seconds
or more but less than 15 seconds.
the other player
shall receive a Koka .
-
If
one player is
penalized one Shido, the other contestant shall receive a Koka .
.
Osaekomi-waza
The Referee shall
announce Osaekomi when the applied technique meets the following criteria:
The contestant being held must be controlled by his opponent and must have his
back, both shoulders or one shoulder in contact with the mat.
The control can be made from the side, from the rear or from on top.
The player applying the hold must not have his leg(s) or body controlled by
his opponent's legs.
At least one contestant must have some part of his body touching the contest
area.
The contestant applying the hold must have his body in either the Kesa or the
Shiho position
If one part of the contestant applying the pin is still touching the contest
area the pin is still on. If that part becomes airborne (i.e. it is raised up
and loses contact with the mat) the pin is broken.
A player can change from pin to pin. As long as he maintains control the pin
is still on.

The referee will say and signal Toketa when the pin is broken.
Sono-mama
In any case where the
Referee wishes to temporarily stop the contest (e.g. to address one or both
contestants without causing a change in their positions, or to award a penalty
so that the contestant who is not penalized does not lose his position of
advantage. The referee must ensure that there is no change in the position or
grip of either contestant. If during mat work a player shows signs of injury,
the Referee may separate the contestants if necessary after announcing
Sono-mama and then return the contestants to the positions they held before
the announcement of Sono-mama. To restart the contest, he shall announce
Yoshi.
Playing in bounds
The contest shall be played in the contest area.
Any technique applied when one or both contestants are outside the contest
area shall not be scored. For example if one contestant has at least one of
his feet, hands or knees outside the contest area while standing or more than
half of his body outside the contest area while doing Sutemi-waza(sacrifice),
he shall be considered as being outside the contest area.
Exceptions:
-
When one player
throws his opponent outside the contest area, but he himself stays within
the contest area long enough for the effectiveness of the technique to be
clearly apparent the technique shall be scored.
-
The technique is
started with both players in bounds, but during the action, the contestant
being thrown moves outside the contest area the action may be considered for
point scoring purposes if the throwing action continues uninterrupted and
the contestant executing the throw stays within the contest area long enough
for the effectiveness of the action to be clearly apparent
-
In mat work the
action is valid and may continue so long as either contestant has some part
of his body touching the contest area.
-
If during an attack
such as Ouchi-gari or Kouchi-gari the foot or leg of the thrower leaves the
contest area and moves over the mat in the safety area, the action shall be
considered valid for scoring purposes so long as the thrower does not place
any weight upon the foot or leg while it is outside the contest area.
-
When performing
sacrifice techniques, a throw is considered valid if the thrower has half or
more of his body within the contest area. (Therefore, neither foot of the
thrower shall leave the contest area before his back or hips touch the
Tatami.)
Entry in to mat work
The players shall be
able to change from the standing position to mat work in the following cases.
If the technique used is not continuous, the Referee shall order both
contestants to stand:
-
When a player
throws and changes without interruption into mat work and takes the
offensive.
-
When one of the
players falls to the ground, following the unsuccessful application of a
throwing technique the other may take advantage of his opponent's unbalanced
position to take him to the ground.
-
When one player
obtains some considerable effect by applying a choke or arm lock in the
standing position and then changes without interruption to mat work.
-
When one player
takes his opponent down into mat work by the particularly skilful
application of a movement which does not qualify as a throwing technique.
-
In any other case
where one player falls down or is about to fall down, the other player may
take advantage of his opponent's position to go into mat work.
When one player pulls his opponent down into mat work not in accordance with
the rules above the Referee will penalize with Shido the player who has pulled
his opponent down to the mat in order to start mat work
Ending the match
The referee will call sore made when the time limit is over, or if one player
has scored Ippon.
Prohibited Acts and Penalties
Referees and Judges can award penalties according to the "intent" or situation
and in the best interest of the sport.
Penalties
are divided into ‘Slight’ infringements (Shido) and ‘Grave’ infringements (Hansoku-make).
SLIGHT
INFRINGEMENTS:
Will receive a penalty of Shido.
The awarding of a subsequent Shido automatically reflects on the opponent’s
score. The previous score is removed and the next higher score will be given.
GRAVE
INFRINGEMENTS:
Will receive a penalty of direct Hansoku-make. The awarding of a direct
Hansoku-make means the contestant is disqualified from the contest and
excluded from the tournament
SHIDO (Slight Infringements) 
-
To intentionally
avoid taking a grip in order to prevent action in the contest.
-
To adopt in a
standing position an excessively defensive posture. (Generally more than 5
seconds).
-
False attack;
to give the impression of an attack with no intent to throw
-
To stand, both feet
completely within the danger zone unless - beginning an attack, executing an
attack, countering the opponent's attack or defending against the opponent's
attack. ( more than 5 seconds)
-
In a standing
position, to continually hold the opponent's sleeve end(s) for a defensive
purpose (more than 5 seconds) or to grasp by "screwing up" the sleeve end.

-
In a standing
position, to keep your opponent's fingers of one or both hands interlocked,
in order to prevent action (more than 5 seconds).
-
To intentionally
disarrange your Judogi , belt or trousers without permission.
-
To pull the
opponent down in order to start Newaza unless in accordance with Article
16.
-
To insert a finger
or fingers inside the opponent's sleeve or bottom of his trousers.
-
In a standing
position to take any grip other than a "normal" grip without attacking. (
more than 5 seconds).
-
Non-Combativity or
stalling; In standing not to make any attacking moves..
-
To hold the
opponent's sleeve end between the thumb and the fingers (“Pistol” grip).
-
To hold the
opponent’s sleeve end by folding it over (“Pocket” grip).

-
From standing; to
grab your opponent's foot, leg or pants unless attempting a throwing
technique.
-
To encircle the end
of the belt or jacket around any part of the opponent's body.
-
To take the Judogi
in the mouth. (either your own or your opponent’s).
-
To put a hand, arm,
foot or leg directly on the opponent's face.
-
To apply a choke
using the bottom of the jacket or belt, or using only the fingers.
-
To go out of bounds
or intentionally force your opponent to go out of bounds either in standing
position or in Newaza.
-
To apply leg
scissors to the opponent's trunk, neck or head. Do not confuse this with
sankaku.
-
To kick the hand or
arm of your opponent, in order to make him release a grip, or to kick the
opponent’s leg or ankle without applying any technique.
-
To bend back the
opponent's finger(s) in order to break his grip.
-
Normal” gripping is
taking hold the right side of the opponent’s Judogi, be it the sleeve,
collar, chest area,
top of the shoulder or back with the left hand and with the right hand the
left side of the opponent’s Judogi be it the sleeve, collar, chest area, top
of the shoulder or back and always above the belt.
-
A contestant should
not be penalized for holding with an abnormal grip if his opponent ducked
his head beneath the holder's arm. If a player continues to take an abnormal
grip, the time allowed may be reduced
-
Hooking one leg
between the opponent’s legs unless attempting a throw is not considered to
be normal gripping and the contestant must attack within 5 seconds.
-
The face means the
area within the line bordered by the forehead, the front of the ears and the
jaw-line.
-
Non-combativity” is
if there have been no attacking actions on the part of one or both
contestants for 25 seconds
-
The act of
"encircling" means that the belt or jacket must completely encircle. Using
the belt or jacket as an "anchor" for a grip (without encircling), e.g. to
trap the opponent's arm, should not be penalized.